Features:
- Placeable non-functional decorative buildings
- 7 classic central European village houses from $88,000 to $142,000
- 2 town houses at $158,000 to $183,000 plus a matching $20,000 garage
- 3 modern houses from $215,000 to $298,000 plus matching garages at $30,000 to $40,000
- 8 barns and sheds priced between $12,000 and $52,000
- 2 churches with organ singing and bells ringing at 12:00 and 18:00
- Horse ranch hotel at $389,000 and horse ranch stable at $163,000
- Transport company warehouse at $670,000 and factory buildings from $355,000
- 2 municipal offices 2 bus stops a hunter lookout tower and a $200 outhouse
- Standalone sleep trigger plus sleep trigger with doormat and wardrobe trigger
- Parallax occlusion textures snow dust expanding roof snow icicles and 3D interiors
- Made by MrHector
The European Decorative Buildings Pack drops a large set of placeable buildings into Farming Simulator 25, ready to fill the empty corners of any map with houses, sheds, offices and churches. The buildings themselves are decorative rather than functional, but a standalone sleep trigger is included, so any of the houses can be turned into a working home.
Housing covers every budget. Seven classic central European village houses run from $88,000 to $142,000, two town houses sit at $158,000 to $183,000 with a $20,000 garage alongside them, and three modern houses reach $298,000 with matching standalone garages from $30,000 to $40,000. Daily upkeep across the houses stays at $10 to $15.
Larger landmarks give a map its character. The two churches, priced from $268,000 to $473,000, play organ music, singing and bells for fifteen in-game minutes at midday and again at six in the evening. A $670,000 transport warehouse, a $389,000 horse ranch hotel and a $163,000 stable anchor the big builds, while eight barns and sheds from $12,000, two municipal offices, bus stops, a hunter lookout tower and a $200 outhouse fill in the rest.
Every model is built to FS25 standards, with parallax occlusion textures, snow dust settling in the right places, expanding snow meshes and icicles on the roofs, 3D interiors and a fully working night lighting system. Some buildings carry their own sound effects, and map makers can place them on their own maps by linking them in defaultPlaceables.xml and setting the pack as a required dependency.
