Features:
- Displays real-time racing lines in the BeamNG.drive world, similar to Forza Horizon
- Uses the game’s traffic AI road network data to calculate near-optimal racing lines (outer-inner-outer)
- Line color changes dynamically with speed: green for full throttle, yellow for coasting, red for braking
- Supports both English and Chinese language interface
- Multi-waypoint navigation: click to add a point, click again to remove it
- Can generate closed-loop racing lines by navigating back near the starting point
- Automatically appears during AI races, rally events, and timed lap missions
- Control window can be reopened anytime with the ” key (configurable)
- For BeamNG.drive 0.40.x
- Made by BurnRed
This mod brings a real-time, color-coded racing line overlay into BeamNG.drive, similar to the driving line seen in the Forza Horizon series. It calculates an optimal route using the game’s existing road network data, giving drivers a visual guide through corners.
The line changes color based on throttle input and braking, turning green under full acceleration, yellow when coasting, and red when braking. It supports multi-waypoint navigation, letting you build custom routes or even closed racing loops, and it activates automatically during AI races, rally stages, and timed lap challenges.
It’s a useful tool for players who want a clearer visual reference for racing lines, whether for practicing corners, running structured time trials, or simply exploring BeamNG’s road network with better guidance.
