Features:
- Recreation of the Città di Aria circuit from Gran Turismo 4
- About 3.4 km of narrow streets, steep climbs and tight hairpins
- Original track geometry carried over from the source game
- AI-upscaled textures using a 4x upscaling process
- Includes original crowds and banners
- Baked lighting preserved from the source track
- Uses the original drivable surface as collision mesh
- For BeamNG.drive 0.40.x
- Fan conversion intended for personal use
- Original track design and assets by Polyphony Digital
Città di Aria is a winding street circuit set in a hilly old Italian town, originally created for Gran Turismo 4 and now brought into BeamNG.drive. The conversion keeps the track's original layout, geometry and baked lighting, along with upscaled textures for a sharper look.
The map adds roughly 3.4 kilometers of tight, technical road running through narrow streets, steep climbs and sharp hairpins, recreating the atmosphere of the original PS2-era circuit, including its crowds and trackside banners.
This map suits players who enjoy tricky, narrow circuits with elevation changes and tight cornering, especially fans of classic Gran Turismo content looking to drive it in BeamNG.drive's physics-driven environment.
The original author of this mod is unknown. Is this your mod? Contact us and we will credit you.
