Features:
- Unity Editor extension for building game levels
- Exports scenes and static meshes as COLLADA models
- Generates game-compatible TSStatic collision
- Keeps object positions and rotations
- Converts Unity terrain height data to the game's terrain format
- Merges terrain data and supports terrain hole masks
- Exports materials and PNG textures with UV tiling, alpha blending and emissive maps
- Generates DecalRoads along road centerlines
- Supports manual points, modular road pieces and Road Architect splines
- Creates road networks for AI traffic and navigation
- Basic traffic light intersections with configurable timing via Lua script
- Custom spawn points defined with Unity GameObjects
- Requires Unity 2022.2 or newer
- For BeamNG.drive 0.40.x
This tool is an extension for the Unity Editor that turns a Unity scene into an installable BeamNG.drive level package. Instead of building a map inside the game's own editor, you lay out the world in Unity and let the exporter produce the finished archive that goes into the mods folder.
The export covers the main parts of a level: scenes and static meshes become COLLADA models with TSStatic collision, object positions and rotations are preserved, and Unity terrain height data is converted to the game's terrain format, with merged terrain data and hole masks supported. Materials and PNG textures come along too, including UV tiling, alpha blending for road markings and emissive maps.
Roads and traffic are handled as well. The exporter generates DecalRoads along road centerlines from manually placed points, modular road pieces or Road Architect splines, and builds road networks that AI traffic can navigate. Basic traffic light intersections with configurable timing cycles switch automatically through a Lua script, and custom spawn points can be defined with ordinary Unity GameObjects.
It is aimed at map makers who already work in Unity and want a faster route to a drivable level. You need Unity 2022.2 or newer, Read/Write access enabled in the mesh import settings where required, and the game itself to test the exported level.
The original author of this mod is unknown. Is this your mod? Contact us and we will credit you.
